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Apps & Software Development

Quintus develops Apps & Software, both for fun and for business purposes.

On this page you will find examples of installable and online software Quintus has developed or is working on. Also you can instantly play 'Quantus' right now - it's a fun but serious mini game in which you interactively learn more about Quintus in less than 5 minutes.

Browser Games

HTML5 Browser Games or Progressive Web Apps are online gaming applications that you can play instantly right from your browser. Browser Games work like regular websites, but use the latest technologies to ensure a smooth and interactive game play from any device with a browser. As a free short demo to you, try out 'Quantus' right now and learn more about Quintus in less than 5 minutes.

Quantus™

Quantus™

Quantus™ - 3D Quantitative Analysis Action/Puzzle Arcade Game.

Gameplay Summary

GeekTrains™

GeekTrains.com

GeekTrains™ - 3D Big Toy Model Train Action/Simulation Arcade Game.

Gameplay Summary

Company Websites

Although I already started writing software when I was 12 years of age, from 2008 onward I moved to mainly programming web application software with PHP / MySQL / Javascript (webportals) including data & analytics optimization models. I've developed some small business websites for clients like:

For some of the bigger projects more than €100.000,- tax subsidy was given by the Dutch government due to the innovative character of these webportals and online platforms. Please ask for my complete website portfolio for more details on website development and advice solutions.

Modding and Scripting

Modding and Scripting involves adjusting an existing game or application using its own build-in scripting language or by tweaking the application files. Modding and Scripting is popular amongst gamers, with the aim of making the game more fun, adding new levels and new modes of play, or just to make an old game playable again on newer systems.

Tribes 2 mod: YoshiMod CTF4

YoshiMod CTF4 Screenshot of Game Type Introduction
YoshiMod CTF4 Screenshot of Game Type Introduction: A debriefing of the game type goal, and explanation of the various items in Capture The Flag 4 Teams mode and the new gameplay components.
YoshiMod CTF4 Screenshot of Loading Screen
YoshiMod CTF4 Screenshot of Loading Screen: Crediting the team of 5 script-developers who worked on the new gameplay mode.
YoshiMod CTF4 Screenshot of Starwolf Team Flag Base
YoshiMod CTF4 Screenshot of Starwolf Team Flag Base: An elevated Flag Stand, a Spawn Building Location and Watch Tower Spawn Location, Three Turrets and a Radar. The lake makes it possible to hide underneath the water surface from radar detection.
YoshiMod CTF4 Screenshot of Diamond Sword Team Flag Base
YoshiMod CTF4 Screenshot of Diamond Sword Team Flag Base: An elevated Flag Stand, two Spawn Building Locations, Three Turrets and a Radar. Entry to one of the base buildings is defended by a Slow Down Force Field.
YoshiMod CTF4 Screenshot of Blood Eagle Team Flag Base
YoshiMod CTF4 Screenshot of Blood Eagle Team Flag Base: An elevated Flag Stand, a Spawn Building Location and Watch Tower Spawn Location, Three Turrets and a Radar. The trees make it possible to hide and snipe.
YoshiMod CTF4 Screenshot of Phoenix Team Flag Base
YoshiMod CTF4 Screenshot of Phoenix Team Flag Base: An elevated Flag Stand, a Spawn Building Location and Watch Tower Spawn Location, Three Turrets and a Radar.
YoshiMod CTF4 Screenshot of a Settlement near a Lake
YoshiMod CTF4 Screenshot of a Settlement near a Lake. The settlement contains a NEXUS teleport inside the tower. The lake makes it possible to hide players and items from the enemy radar. Can be used to deploy a remote spawn/reload location.
YoshiMod CTF4 Screenshot of a Capturable Outpost
YoshiMod CTF4 Screenshot of a Capturable Outpost: The Switch (waypointed) can be triggered to (re)capture the outpost. When captured, the team base is extended with a Vehicle Pad, a Watch Tower Spawn Location a Radar and a Turret. The team logo holding the capturable outpost is displayed above the Watch Tower.
YoshiMod CTF4 Screenshot of the NEXUS
YoshiMod CTF4 Screenshot of the NEXUS: A teleport device. When a player moves into a NEXUS teleport location, the player is immediately teleported to another (unblocked) NEXUS location.
YoshiMod CTF4 Screenshot of the StaleBreaker
YoshiMod CTF4 Screenshot of the StaleBreaker: Lethal when touched, unless all 4 Team Flags are carried by enemies. Then, all Flag Carriers die instantly when the StaleBreaker switch is touched by any player.
Programming language
Tribes 2 Script
Operating system
Windows 95/98
Release date
2001
Category
Multi player 3D network/online FPS game add-on
Objective

Mod Summary

Quintus added a new multi player match type is added to Tribes 2, called Capture the Flag 4 Teams.

Originally, Capture the Flag game play mode consisted of 2 teams competing against each other.

Game Description

The online game Tribes 2 is played in a 3 Dimensional mountain shaped world, in an area of about 2 by 2 kilometres, with artificial borders. Teams can build and utilize tanks and combat planes to attack the opponents, as well as deploy turrets and wear special combat gear (packs/kits) to perform certain team tasks. Players that are killed, for example by gun or explosion, respawn back at the home base. In total 64 players can play in a match, but often the number was limited to a total of 32.

Capture the Flag mode

In Capture the Flag mode, each team has a base, where a flag stands, and a set of combat players. Opposing teams need to grab the flag from the other team, and bring that flag back to their own flag base, in order to score a point. The team with the most points at the end of the battle time, wins the match.

Mod Details

  • Quintus' Mod makes it possible to have 2, 3 or 4 teams for Capture the Flag mode (teams coloured Yellow, Green, Red, Blue).

  • The Mod adds teleports (nexus) to the game play.

  • The Mod adds a base (White) to the battle field that can be captured (and recaptured) by the teams. The White base offers strategic advantages for the holding team, like extra turrets, power or respawn locations.

  • When all flags are stolen (but not yet captured), and thus no point can be scored by any of the teams, because first 1 flag has to be returned to the base, a stale occurs. A stale can be broken by moving your player to the deadly Stale Breaker switch (Black). When touched by a flag carrier, the opponent flag carriers instantly die and drop the flag. When touched by a non-flag carrier, all flag carries die and drop their flag. If there is no stale, the player dies on touch of the deadly Stale Breaker switch.

Remarks
  • The Mod included both client side as well as server side improvements.

  • When not used in server mode, but in client mode outside the Capture the Flag 4 match type, cheats become available such as "auto-aim", "instant-missile-lock", "enemy-moveable-waypoints", "cloak-reveal" etc.

  • The Mod was written in the scripting language which was made available by the game developers.